We are Dlala Studios
5 Years Strong
Dlala’s spent the last five years focused on creativity, technical knowledge and producing high quality passion-driven work. It’s this drive that has seen us not only creating original IP but working with established IP and supporting some of the biggest companies across the globe.
Cross Platform Development
We’ve developed and shipped titles on Microsoft, Sony, Google, Apple and Linux platforms as well as Web Based applications and games.
Making games we love; with people we love; for people to love.
From day 1 this has been the number one rule at Dlala, and whilst things have changed since the days in the garage that one rule has remained true. We take the work we create very seriously, however that doesn’t mean we have to take ourselves too seriously.
Dlala Studios was founded in 2012 by two friends who had previously worked as programmers together at Jagex and Bossa Studios.
Within the first 6 months of forming the studio, we released a Windows 8 launch title, were featured on the front cover of Develop Magazine (“Two Guys, One Game, No Cash”) and moved into Microsoft Games Studios Soho office to be their first ever internally incubated studio.
Over the next 5 years the team grew from 2 guys in a garage to 16 wonderful people in a studio in Essex, with regular collaborators across the globe.
“Dlala were a delight to work with. Few studios blend technical and tools discipline with a playful and thoughtful approach to design, with the ease that they do. Smart, insightful… with the right amount of crazy, to make the project sing.”
“I’ve known and worked with Dlala since 2012 and have continuously been impressed with their tenacity, creativity and determination in making the best games possible that seek to buck the trend of the big budget AAA titles that sometimes sacrifice gameplay for visual impact. Dlala have stayed true to their roots as the best of indie game studios that create commercial product that people want to buy and play and hurray to them for that – we need more Dlala’s in the UK – they are the best example of game studios, and individuals in them, who truly encompass all that is great about independent games development.”
“Back when we were working on the console version of The Escapists we needed a helping hand on the code side to get things wrapped up in time for launch and we were fortunate enough to find a gap in Dlala Studio’s schedule so that they could assist. The team were professional, caring and communicative throughout. They helped us out on all facets of the title and were not afraid of jumping into any problem or task we threw at them. Dlala Studios worked to our process and pipeline seamlessly, and it was truly refreshing to work with an external studio who required such little overhead from us.”
“Working with a company 4500 miles from where you are can be a nightmare. Not with Dlala. They were not only amazingly responsive, their levels of competence, knowledge, and professionalism is unparalleled in the game industry. They are the first company I contact when we need quality game development work done.”
“We have partnered with Dlala for a diverse set of web projects, and have experienced great teamwork and effective outcomes. Aj and his team are responsive, professional, and efficient. Even working eight time zones apart our workflow was seamless.”
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“The Dlala folks are that rare breed, professional and fastidious, while simultaneously incredibly fun and a joy to work with. Aj has surrounded himself with a fantastic team capable of turning their hand to any challenge. I look forward to every interaction with Dlala and hope to have many more over the coming years.”
Working with Dlala has been a massive boost to our project and we’ve really benefited from their expertise as well as their experience of shipping multi-platform games. I can highly recommend working with them.
Hey Guys and Ghouls, Our friends UKIE are throwing a Free Industry event at the Colchester Hub on the 15th February 2018. It’s free entry and has a few short talks from people in the industry, some food and drink and a panel which I’ll (Aj) be sitting on to pretend I know what I’m […]