Client Games

All that stands between you and your freedom is a perfectly executed escape plan. The Escapists provides players the opportunity of experiencing a light-hearted insight into everyday prison life with the main objective being that of breaking out.

Our Work

The Escapists is a fantastic franchise that we had the pleasure of working on twice. The first round of work we did was asssiting the team with the Xbox One and PS4 ports of the game. Helping with the adjustments from the PC version, the new UI/control implementation and then the bug fixing to make sure that the console ports were just as, if not better, than the initially launched PC version. The second time we worked on the franchise was on the creation of the “Escape Team” DLC. Working closely with the designers on the team to create the project, including the rebuilding of existing mechanics alongside introducing some new twists into the game.


Gamescom Game Of Show (UKIE)
Mega Sales Award (ID@XBox)
Sales Triump (Finalist – MCV Awards)
New Games Brand (Finalist – MCV Awards)

Game Reviews

"Fiendish and dependent on your own crafting legwork, this is time you'll never regret doing"
- Games Master UK
"You might not want to live in one of The Escapists' prisons, but youwill definitely enjoy the visit"
- Gamespot
"[a] delightful and endlessly surprising game"
- Eurogamer
"A brilliantly unique indie escape-'em-up that combines stealth, strategy, and simulation to great effect"
- Official Xbox Magazine UK
“It's a good, fun little game with a well-executed concept behind it and an appealing overarching goal”
- Digital Spy

“Back when we were working on the console version of The Escapists we needed a helping hand on the code side to get things wrapped up in time for launch and we were fortunate enough to find a gap in Dlala Studio’s schedule so that they could assist. The team were professional, caring and communicative throughout. They helped us out on all facets of the title and were not afraid of jumping into any problem or task we threw at them. Dlala Studios worked to our process and pipeline seamlessly, and it was truly refreshing to work with an external studio who required such little overhead from us.”

Kelvin Aston, Production Director

Lost words is an atmospheric adventure where players explore the diary and fantasy world of an aspiring young writer dealing with the emotions of potentially losing the person closest to her.

Our Work

Lost Words was a project that came to us through a recommendation of a close friend and colleague, Dave Housden. We instantly loved what the project was looking to achieve and wanted to help in any way we could. We joined the project in 2017 and become the sole development team. The team are currently working on the launch candidate across PC/Xbox One/PS4. We’re working closely on a daily basis with the rest of the projects team and are looking forward to what this game can achieve.


UK Game of The Show (Gamescom 2017)
Special Selection (Reboot Develop 2017)
Best Indie Game (Rapture Gaming Festival 2017)
Best Indie Game (Game Connection USA 2016)
Best Story (Game Connection USA 2016)
Most Innovative (Game Connection USA 2016)
Game Of The Show (Intel Buzz Workshop 2016)
Best Narrative (Nominee – Indie Prize Berlin 2016)
Most Innovative (Nominee – Indie Prize Berlin 2016)
Big Indie Pitch (Third Place – Pocket Gamer 2017)

“Working with Dlala has been a massive boost to our project and we’ve really benefited from their expertise as well as their experience of shipping multi-platform games. I can highly recommend working with them.”

Mark Backler, Founder

At the University of Southern California Institute for Creative Technologies (ICT), leaders in the artificial intelligence, graphics, virtual reality and narrative communities are working to advance immersive techniques and technologies to solve problems facing service members, students and society.

Our Work

USC ICT are a fantastic organisation in which they take experiences, such as games, and combine them with learning materials to create engaging tools to train and educate. Our work with USC ICT marked Dlala’s first forray into Serious Games and has been an ongoing relationship since 2014. We have worked on over 10 exercises/iterations together. Dlala provide a combination of design, development, art and production support to existing teams within the organisation as well as provide a complete solution of taking a project and developing it concept through to final.

“Working with a company 4500 miles from where you are can be a nightmare. Not with Dlala. They were not only amazingly responsive, their levels of competence, knowledge, and professionalism is unparalleled in the game industry. They are the first company I contact when we need quality game development work done.”

Ryan McAlinden, Director For Modelling, Simulation and Training

“We have partnered with Dlala for a diverse set of web projects, and have experienced great teamwork and effective outcomes. Aj and his team are responsive, professional, and efficient. Even working eight time zones apart our workflow was seamless.”

Todd Richmond, Director, Mixed Reality Lab/Studio